Friday, April 11, 2008

Characterizing your style for attending

1. List the kinds of media you use/read/engage with on a daily basis. Is your pattern for interacting with media the same or different than it was when you were 5? 10? 15? Give short descriptions to explain.

  • Internet
  • Text Books
  • Literature
  • music
  • tv
  • I think that my interaction with media is very different than when I was younger because it was much simpler back then. You just read in a book. Now if I have assignments they are posted online, require me to read them online or print them, do research online, get assignments through e-mail. When on the internet for this things there are a million other things going on in the backround that you sway to such as advertisements or hyperlinks that take you in other directions.

2. Rank the relative amount of time you presently spend with each medium -- be as specific as you can

  • Internet - 4 hours a day
  • Text - 1 hour a day
  • Literature - 1/2 hour a day
  • As I said before most of my classes require me to use the internet.


Monday, April 7, 2008

In class reflection

What features of Cyberspace contributed to Megan's death?
  • Anonymity- Do we like this?
  • Flash Mob reaction- many people involved?
  • Isolation/privacy of interactions?
  • Immediacy?

Who is the responsible party?

  • Myspace
  • Parent
  • ISD
  • Advertising
  • Megan

People should take responsiblity for their own actions on the internet.

Sunday, April 6, 2008

Reflection Collins

.
In Collins' article "A Friend Game" she begins by setting up an idyllic scene of a neighborhood and the friendships that go along with that. Then your thrown into this other world of lies and deceptions, a place where no one "really" liked each other, someone in the article compared it to the Desperate Housewives neighborhood. It was all fake in real life and as it was on the Internet. I don't want to sound void of emotion because I do feel that what happened to Megan was terrible. I wish someone could have reached out to her she was obviously a sad teenager, and those times are always rough for most of us. But I do not believe that the Drew's should be persecuted because this is a typical teenage thing. People get bullied whether online or at school. It is something that all children deal with but I feel that Megan had other issues going on and this incident was the straw that broke the camels back. As stated in the article, Megan's conversation with "John" lasted months and in those months their conversations were all polite and made her happy. It seemed like there was only one conversation that ignited this flame and that was the last day of Megan's life. Also both parents were aware of the situation and none of them stopped it. There are many other elements that are going on in the story it's not just a false identity issue. This leads into my research paper about cyberethics which is interesting I might use something from this article in my project.

Blog 10 research project entry 2

In class on Wed. I tried to do some work on Front Page but honestly it did not work. I thought that Ryan was going to be in class also to help us out but unfortunately he was not. I am having a hard time with it because it is the first time I am using a program like this.

In the section of Educating Children on CyberEthics
I will have a separate categories on of which is Internet Downloads.

This is the same material that I used on my Wiki page but took it off because of the neutrality, I figured I could put it to good use in my research assignment. So here it is again:

In Melanie G. Snyder's article, "CyberEthics and Internet Downloads: An Age by Age Guide to Teaching Children what they need to know" she explains that children do not feel that there is any real risk in downloading copyrighted work. Their mentality is "everyone is doing it therefore it's ok" but a clear and age appropriate lesson in CyberEthics could help children learn the risks involved in Internet downloading. Each age group requires a specific approach which is more likely to work when explaining cyberethics.

Elementary Schoolers are very black and white in their ethical thinking until the age of 11-12.
*Explain copyrighting
*Make sure the child can identify the copyright symbol
*Have the child sign a CyberEthics conduct code
*Simply tell them it's against the law and it's wrong to break the law

Middle Schoolers are the most challenging age group to speak to about this topic.
*Explain the economy and what goes into making movies, music, software and games
*Relate scenarios to "real people" because if kids can visualize victim they will think twice about the crime
*Review policies and make Internet conduct contract between parent and child

High Schoolers do not respond to lectures therefore have a two sided conversation
*Explain and talk about Internet risk, i.e. virus, spy ware
*Explain and talk about legal consequences
*Go through downloading scenarios; let the teen explore pros and cons on their own
*Set the right example by letting your child subscribe to a legal downloading website, this will send out the right message that you support the artists

Monday, March 31, 2008

Reflection CopyRight/CopyLeft

The copy right people are very strict about sharing their work. They closely watch how their works are used mainly to keep the money in their pockets. They would not want anyone to interfere with the flow of money that they receive from their copy righted product. Companies such as Disney are worried about their image. Which is a bit funny because it is known that many Disney movies contain crude material hidden in its images. Those were not taken out of the movies and that is not good for their image. Copyright protects the copyright holder, they are the one who benefits from the product. The Copyleft believe that material should belong to many people and they believe in innovation of the product. I have to agree with the copyleft group. As I brought up in class I don't think that a copyright should be held on to as long as it is or (forever). The person that comes up with the product is not necessarily the same person that can make that innovation as great as it can possibly be. Therefore, I believe that 14 years is plenty of time for the copyright holder to make the product as best he/she can and then allow someone else to work on it. This should be sufficient time for them to make money, but of course people are greedy and that is all they care about not in product itself. :/

Blog 9 Research Project Intro

Abstract:

The U. S. Census bureau reports that children ages 5 to 17 have extensive access to computers. Between 1993 and 1997 access among this age group increased from 32% to 50% at home and from 61% to 71% at school. These numbers (in the year 2000) are now significantly higher. The report further states that, among households with computer access, 60% of children ages 3-5 years are actively accessing the computer, 84% of ages 6-11 use the computer and 89% of ages 12-17 years are accessing the computer (Smith). With this recent surge in usage by children (as young as 3) there is a need to educate them in cyberethics. CyberEthics also known as "cybercitizenship" and "netiquette." The definition of ethics is "rational process founded on certain principles" once that definition is taken and formated to fit the internet it is simply the correct way of acting on the internet when no one is looking. It is the study of moral, legal, and social issues involving cybertechnology. Children, as they are educated in school also, need to be educated about appropriate behavior on the internet and also its dangers. Parents need support because speaking to children about sensitive subjects is always difficult. If we can educate children at an early age about cyberethics there is a good chance that cybercrime will decrease in the coming years. This is the ultimate resource for parents who do not know where to begin.

Sunday, March 23, 2008

Saturday, March 22, 2008

Blog 8 Wikipedia Entry

Link:http://en.wikipedia.org/wiki/CyberEthics
User Name: Daph848

I posted my Wiki entry on Cyberethics and watched to see what the bot would say since it seemed like everyone else in class had a problem with thier posts. I thought that it was fine because a couple of minutes had passes but then I checked my page again and it stated that the neutrality of the article was in question. It was hard for me to find information that displayed both sides of cyberethics because everything that I read gave lots of tips for teaching children about cyberethics and that is what I originally wanted to do: inform parents. I guess that wikipedia is not the place for that so I deleted my original text (which is below) and tried to keep things neutral by just definining cyberethics and some forms of it.


The original text of my first entry was:

== Educating Children on CyberEthics ==
===Internet Downloads===
In Melanie G. Snyders article, "CyberEthics and Internet Downloads: An Age by Age Guide to Teaching Children what they need to know" she explains that children do not feel that there is any real risk in downloading copyrighted work. Their mentality is "everyone is doing it therefore it's ok" but a clear and age appropriate lesson in CyberEthics could help children learn the risks involved in internet downloading. Each age group requires a specific approach.
*'''Elementary Schoolers''' are very black and white in their ethical thinking until the age of 11-12.
*Explain copyrighting
*Make sure the child can identify the copyright symbol
*Have the child sign a CyberEthics conduct code
*Simply tell them it's against the law and it's wrong to break the law
'''Middle Schoolers''' are the most challenging age group to speak to about this topic.
*Explain the economy and what goes into making movies, music, software and games
*Relate scenarios to "real people" because if kids can visualize victim they will think twice about the crime
*Review policies and make internet conduct contract between parent and child
'''High Schoolers''' do not respond to lectures therefore have a two sided conversation
*Explain and talk about internet risk, i.e. virus, spy ware
*Explain and talk about legal consequences
*Go through downloading scenarios; let the teen explore pros and cons on their own
*Set the right example by letting your child subscribe to a legal downloading website, this will send out the right message that you support the artists

== References ==
*Melanie G. Snyders: [http://www.playitcybersafe.com/resources/CyberEthics-InternetDownloads-Mar2005.pdf CyberEthics and Internet Downloads: An Age by Age Guide to Teaching Children what they need to know] (2005)

Unfortunatly this did not make matters better because it still stated that it did not have a neutral perspective. I was confused because all I was doing now was defining what other sites have already stated as the definition, I just combined it in order to make it my own. Then when I went to check it again it said that "This page has few or no links to other articles." Then it allowed me to look through some of the words that wiki thought that I should link. I looked through the list and read the other articles to make sure that the link would properlly fit into what I meant by the word. Also that the other articles were useful, because alot of them were short and unfinished, (kinda like mine). Then when I went back to select the words I thought should be interally linked. I had a really hard time with this process because it kept coming up with an error and it would not work. This became fustrating because it just would not work and I tried it numerous times. So I left it alone. I still have alot of work to do to this wiki entry. This is what I have so far:

CyberEthics
From Wikipedia, the free encyclopedia
Jump to: navigation, search

CyberEthics also known as "cybercitizenship" and "netiquette." The definition of ethics is "rational process founded on certain principles" once that definition is taken and formated to fit the internet it is simply the correct way of acting on the internet when no one is looking. It is the study of moral, legal, and social issues involving cybertechnology. The term cyberethics is more appropriate than computer ethics, which might suggest the study of ethical issues limited to computing machines, or Internet ethics, which is limited only to ethical issues affecting computer networks.
Contents[hide]
1 Ethical Issues
1.1 Internet Censorship
1.2 Privacy
1.3 Access
1.4 Property
2 References
//

Ethical Issues

Internet Censorship
It is a major issue because it is hard to know how much control the government should have on the internet and how much control it can have with the vastness of the internet.

Privacy

Access

Property

References
http://www.cybercitizenship.org/
Information on the issues in CyberEthics
[www.computing.dcu.ie/~renaat/ca613/Notes/Wk2Tavanich1.ppt Computer Ethics]

I never realized how much work goes into making an entry in wikipedia. I use the resource all the time and always thought the information was posted but not scrutinized as much as it is. It takes alot for an entry to be perfect. A person must devote serious time and energy in order to create a successful entry in wikipedia.

Monday, March 10, 2008

Blog 7 Wikipedia Entry

There are two places that I am thinking about writing an entry. There is a section for "computer crime" but in this entry there is nothing about how to protect children on the internet. Actually there is no source at all.... Can I start my own page or do I have to add to somthing already there? The next option is "youth internet saftey survey" this could be a good place to add my ideas. I have found some interesting websites that educate parents on how to talk to their elementry schoolers/ middle schoolers/ high schoolers. I would like to break it up into these three categories and sort it by what is most likely to be the best method. There are some websites with games for kids to play like www.idthecreep.com and http://www.cybertreehouse.com/. There are also Kid friendly sites that parents know that nothing strange will pop up on these sites if their kids are left unattended. I would like to look at all these are rank them. I don't know exactly where I am going with all this information because there is so much. I need to come up with a clear outline which I will be working on today. I think that when we make our webpages I will be able to add more information. I believe the wikipedia entry is not as in depth as the web page.

Wednesday, February 27, 2008

Research Plan

1. What features will a site that educates childen against cybercrime have to embody in order to be effective?

2. With more and more younger children surfing the web they should be educated about the threats in cyberspace. We all know that when parents lecture children all they hear is, "blah blah blah." It is proven that children are more likely to respond to information given to them by friends. I think with protection software children just want to get past that to see what is really out there and maybe they will go to a friends house to explore the internet, they always find a way. So I don't feel restriction is the answer it is education on the subject. But how would a site get this information across to them?

All the sites that I have found are for parents. These sites give them tips on how to protect their children, with bullet points and lots of boring articles, that kids would not waste time reading. Alot of the time parents don't talk to their children about the threats, they are not monitoring or don't have the time. There is no way that a parent can be there 24 hours a day, so... children need to be aware. There is no internet site for children to go and educate themselves and there should be!

3. First, I need to find out what ways are effective in relaying information to children. Who do they listen to? What type of site appeals to them? The sites that are already out there, I would like to rate in effectiveness.

Sunday, February 24, 2008

Blog 5

Well I was originally going to write about internet crime such as online streaming and dl-ing of movies, tv shows and music. I didn't have a good idea of what I wanted to get across with this topic. So when I met with prof. Chandler we discussed this topic and began talking about other internet crimes and other related topics. Then we started talking about protecting children on the internet. The children who are using the internet are getting younger and younger! Although parents try to protect thier children with lectures and maybe protection software, many parents are not tapped into what thier children are really doing on the internet. Therefore, children have to become responsible for thier actions on the internet and understand the dangers that they are nieve to. I would like to develop a site that is targeted towards kids so they can be educated about the dangers, in a fun and cosmetically appealing fashion. All the sites that I have found are solely geared towards parents and they are filled with useful information and lots of bullet points... this is a great resource but parents can not watch over thier children 24 hours a day.`There is only so much they can do, children must be aware. Actually I just came across a site for children but it is soley information in paragraph form, so boring I didn't want to read it I can imagine neither would a kid. So I don't know exactly how I am going to do it, but I am, I want to educate but in a fun way that would get the information across to kids without being preachy. I feel that this will be a challenge but I want to make a difference...so I'm up for it.

Here is the feedback that my fellow students had for me last class on my topic:

I am thinking about writing about internet crime. I am not sure if I should narrow this topic down because it is very broad. If I was going to narrow this topic, I was thinking about focusing on the steaming and downloading of movies, television programs and music. What kind of crime is this? How are people caught? What kind of punishment is given for these types of crimes? Is it am invasion of privacy if it is being monitored?


I want to find out what kind of people are doing this… is it only the younger generation? Do you participate in this practice?


I know downloading music is a big issue. I do not know if this of any help, but you should check out imeem.com, the website is like a myspace where people put selections of music. I believe some of the record companies have downgraded the listening to music by a 30-second preview, instead of the full version of a song. In the comment section, people get annoyed. Under the song, it will usually say the author of this song has not given permission. Jennifer

If you’re going down the media downloading route, you can talk about how Napster was the first publicized site to allow this. You can tie this into the reading with, I think the first article that talked about the idea of internet regulation. Ask questions like is it okay to download for personal use but not public use that will make you money and not the author, like in the reading about the Harry Potter story. -Ricky

I like this topic. I have a cousin whose classmate was visited by the police and possible arrested in school for downloading something on Napster. I think that person was fined a large sum of money. I am not too sure how precise my cousin is with the details. You have to look into the news articles online to see if people really are arrested for piracy. I am sure the police came and fined the student for the downloads. I am not sure how many songs or movies the student downloaded, if that even matters. I would like to know how these people are caught. Your topic is very interesting. Please elaborate on it more. – Angela C.

Sunday, February 17, 2008

blog 4 - McCloud and Jenkins

In McCloud's "The Vocabulary of Comics" he starts out by showing a picture of a pipe and tells you that it isn't a pipe. At first I was like huh... it is a pipe. But as I kept reading I began to understand what he meant by that. It is not a pipe it is a picture of a pipe, a representation of a pipe, because we know what a pipe looks like and therefore we interperate the picture as a pipe, But its not an actual pipe...wow. ok. So then he goes on to show you other examples of what he means and he explains that the word "icon" is a better choice then symbol or becuase icon means "picture images designed to actually resemble their subjects. Then McCloud goes on to explain the levels of abstractness in icons. He begins to state the humans see themselves in everthing because we are self centered. The more simple a drawing of a face is the more we can picture ourselves in it, like cartoons. :) or even that icon. I know you just pictured yourself smiling in your head, hehe. What I thought was really interesting was when the cartoon guy shows a drawing of himself that is very vivid and asks if you would listen to him if he looked like that? It's funny cause I now thinking about it I think that I would have been more concentrated on the features and details in the second figure and it might have hindered his message to me. The simpler figure is cute and you don't judge it as much because it is not realistic enough, it is easy to brush it's appearance to the side. There are icons everywhere on the internet eventhough most of the time we don't realize they are there because we are oblivious to them. People who design icons must know (technically) how to get the user to unconciously see the icons representation they want. I'm assuming alot of thought goes into this process, this is something that I never thought about or realized was happening. Now when I will look at icons on the internet or in life, I will question it, and question if I see myself as a representation in it.

Jenkin's essay discusses Fan Fiction and it's controversy as negative or positive. Jenkin's starts by giving a general description of what the main idea is. The story of home schooled Heather explains how she created an online journal for children to write about The Hogwarts school. It is interactive were children can write fiction, but alot of the stories are based on personal issues, at least thats what it seemed to me.

Topic Brainstorming

Still thinking about internet crime. I have been doing some research on it and there is so much information. There are so many internet crimes that I am not sure if I should maybe just concentrate on one aspect. I think streaming movies and tv shows is an interesting topic. Why is it that tv channels can stream tv shows on the internet on thier own sites but when someone else posts it is a crime? and also how do you get caught? Should it be a crime for the gov to monitor what goes on in the internet and punish people for it, isn't that an invasion of privacy? How long do people go to jail for crimes on the internet? There are so many questions. I would also like to talk to people and see who is commiting these types of crimes. young people only or older people, is my grandmother doing it?....well if she knew how to use the computer would she.

Wednesday, February 6, 2008

Blog 3

Glister's "Digital Literacy" is about past contributions in print and how they developed into the new technology. As an example mail to e-mail. Kinda like remediation, uses an older concept and making it appealing for technology. He goes on to say that digital networks support the power of print and it is intertwined with the internet's print. Digital Literacy is defined as the ability to inderstand and use information in multiple formats from a range of sorces when it is presented via computer. Glister also writes about digital exploration and how there are no consiquences. The Real world vs. digital world and how both socialize the user for different practices.

In Rhiengold's essay "Smart Mobs" he expains what smart mobs are and gives examples of some of this activity. He starts by explaining how the political leader Estrada was forced out of power through the actions of mass text messaging. "Generation text" was born from this event. I thought it was interested when the fall of Estrada was described as "in sense one might think of the crowd not as an effect of technology but as a kind of technology itself" As a crowd/community/network people can reach across social spaces that location can divide. I thought that the dating through text in Tokyo was interesting and might be something that we will eventually see in the united states one day. Looking up smart mob activity was interesting because we got to see events that have happened recently.

I think that my interest is still based on crime on the internet. I don't know much about it but I would like to find out more on this topic. I think that I could find some interesting stories related to crime on the net.

Monday, February 4, 2008

Blog 2

Heim's article is about defining "virtual reality". He goes into detail on how the definition of the word has changed and now it has a very loose meaning, which describes anything to do with computers. He tries to clarify the meaning and states that VR is a technology and not a nebulous idea. He then speaks about the three I's: Immersion, Interactivity, and Information Intensity. Immersion is feeling like you are there, Interactivity is quick perspective changes to feel like you are there, Information Intensity is Vr is a form of intelligent behavior. Telepressence: occupying the same virtual space through technological communications, ie. telephone. Then Heim goes into detail describing VR technologies such as helmets, networks and simulators, and the cave. Lastly he focuses on the steps in technology that were taken in order to develop the VR systems that are avalible now.

In Benjamin Woolley’s article “Cyberspace” Woolley attempts to give meaning to the term Cyberspace. He does not want to give the reader a etymological meaning of the word. Instead, he embarks on a study of the word and its evolvement in society.
Marshall McLuhan suggests that technology is an extension of our bodies. Woolley seems to agree with McLuhan because he feels that our society is physically and emotionally linked to technology, especially cyberspace. Woolley then goes into the history of the internet and how it was developed. Viruses were also a topic of discussion because future viruses could destruct the internet.
Network exchange information across distances and this network created a global community. Woolley seems to believe that cyberspace is the most powerful form of communication. Without cyberspace society would collapse because people are so interconnected and dependent on it. Woolley states that cyberspace is a new frontier. He gives so much information, history and many quotes from others with have written on this subject.

In Bolter & Grusin's "Remediation" they address the fact that nothing on the internet is original, every visual aspect on the internet has a new look and new feel but it is technically just an upgrade from past methods used. After we went over the definitions in class I had a better understanding of what Bolter & Grusin were tring to get across.

Hypermediacy- More than one media type coming at the user at once. ie. banner, music, hyperlinks, pictures.
Remediation- Moving from one idea to the next. ie. book into a movie
Medium- system of representation. New medium takes good stuff and puts it into a new medium.
Immediacy- sense of feeling you are there and thinking you are there.

In class we did some freewriting:
Who monitors crimes that happen on the internet?
how are people punished?
Is there a better way?
Information saftey?
Hackers, I dont know much about them.
Transfer of money between individuals/banks/ect.
What type of media generates the most hits by users at other sites?
Which type of media is most commonly used?

Wednesday, January 30, 2008

Blog 1

Woolley and Bolter & Grusin were more complicated to understand. The way that they discribed cyberspace becasuse of their use of examples and vocabulary was fuzzy to me and therefore hard to understand. In Bolter & Grusin's article they repeat the words Immediacy, Hypermediated, Mediated, and Remediation and didn't, I thought, clearly explain them. I am not sure if I should have had prior knowleadge of there terms but I looked them up in the online dictionary and some of the words were not there or their definitions were still unclear to me. In Heim's essay he is more straight foward and easier to understand. His examples make sence and are well formulated.

How will our the immersion, interactivity, and information intensity of cyberspaces affect our experiences with respect to: practices for reading and writing, developing criteria for "good" writing" and "truth," formulating ethics of authorship and ownership?

If virtual reatity like immersion, interactivity and information intensity is avalible for all individuals using the internet then there will be no need for writing, or good writing, everything will become visual. People will read less and write less. ...

Monday, January 28, 2008

Aloha!

Hello all and Welcome to my cyber blog!